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		<title>Basis vector - Revision history</title>
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		<updated>2026-05-19T04:49:02Z</updated>
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	<entry>
		<id>http://wiki.newmars.com/index.php?title=Basis_vector&amp;diff=53&amp;oldid=prev</id>
		<title>Josh Cryer: 1 revision</title>
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				<updated>2009-01-21T11:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&#039;1&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:02, 21 January 2009&lt;/td&gt;
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		<author><name>Josh Cryer</name></author>	</entry>

	<entry>
		<id>http://wiki.newmars.com/index.php?title=Basis_vector&amp;diff=52&amp;oldid=prev</id>
		<title>Josh Cryer: Reverted edit of DelraCrova, changed back to last version by C M Edwards</title>
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				<updated>2009-01-20T08:02:11Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edit of DelraCrova, changed back to last version by C M Edwards&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A basis vector for a vector space is a set of linearly independent [[vector]]s where every [[object]] in the vector space can  be described as a linear combinination of the basis vectors. For instance any [[position vector]] in a three-dimensional coordinate system with axis x, y and z can be described as a weighted sum of a vector of unit length in the x-axis, unit length in the y-axis and unit length in the z axis. In this example the weights in the weighted sum  are the x, y and z coordinate of the point which is described by the position vector.&lt;br /&gt;
&lt;br /&gt;
There are 3 equivalent three-dimensional systems of basis vectors,  popular for use in the physical sciences: &lt;br /&gt;
&lt;br /&gt;
* [[Cartesian Coordinates]], which are defined by projection relative to three intersecting [[orthogonal]] axes (axes at right angles to one another) whose common intersection forms an origin point.  &lt;br /&gt;
&lt;br /&gt;
* [[Spherical Coordinates]], which are defined by radius and angle relative to a 3 dimensional [[polar]] [[reference frame]] with a fixed origin point.  &lt;br /&gt;
&lt;br /&gt;
* [[Cylindrical Coordinates]], which are defined by projection relative to a central axis with a fixed origin point and by radius and angle within an orthogonal 2-dimensional polar reference frame defined relative to that central axis.&lt;br /&gt;
&lt;br /&gt;
Other three-dimensional systems of basis vectors can be defined as needed.  Systems of basis vectors are typically selected on the basis of what is most convenient and/or elegant for the computation method employed.  &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
Definition of a basis vector from [[http://mathworld.wolfram.com/VectorBasis.html mathworld]].&lt;/div&gt;</summary>
		<author><name>Josh Cryer</name></author>	</entry>

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